My brother and I met up with Captain Crooks and littleleadperson from the Oldhammer forum for a good day of gaming in Parramatta this past Saturday- as I very rarely get to actually play any tabletop games I relish the opportunity to get the plastic and tin soldiers into action!
First up was a game of Gorkamorka (my second time playing this game) where myself and LLP were pursued by Crooksie and a cohort in a Mad Max style race to the table edge- a great scenario and a lot of fun. I was pleased to survive the encounter relatively unscathed, the polar opposite of the last game. I even made it out with some loot!
After lunch we got stuck into a game of second edition Warhammer 40,000 with four players commanding 1000 point armies and forming two teams.
Road testing my newly painted Blood Angels, I paired with Captain Crooks ably commanding a force of Squats- while my brother adopted the guise of a Goff Ork Warboss leading the boys in an uneasy alliance with littleleadperson's Chaos warband, the Devotees of Effluence and their Black Legion cohorts.
The Imperial set up
The Chaos Warband
The Ork line
The Imperial force's mission was to take and hold the hexagonal building seen here, while the Chaos and Orks had to engage and destroy their opponents where possible.
On the right Imperial flank, LLP's Chaos warband decimated the Squats in the ruins before suffering the wrath of the Squat Thunderer squad that bristled with heavy weapons.
In a string of mishaps, the Chaos Commander was turned into a Plaguebearer when the "plague wind" psychic power was reflected back and the Nurgle marines lost their Hero level leader heavy weapons fire.
Making good use of his Magus' psychic power "the gate" LLP began sneakily began funnelling the Devotees Of Effluence right onto the ruins on the edge of the Squat gunline.
Veteran Sergeant Lucion's squad had to abandon shooting up advancing Cultists and Gretchin to support the Squat Ancestor Lord against the overrunning Chaos Marines and Plaguebearers.
Unfortunately I forgot to pack the Squat Psyker Lord miniature, but a completely unexpected, surprise proxy was on hand to do the job, having covertly travelled from France to save the day.
( more on that in another post)
The Gretchin advance as the Chaos Forces sneak up the side of the battlefield.
Warboss Muglurk oversaw a mob of boys as they rushed the Imperial objective, while the other mob made to rush around the side of the ruined Imperial building to meet the Blood Angels and Squats lurking on the other side.
Coming under heavy fire from the get go, Squad Mephiston attempted to stop the advancing Ork Dreads. Their missile launcher hit one of the lumbering Ork machines with two krak missiles but failed to damage it either time and they were wiped out by the end of the game.
With Techmarine Baccio in tow, Furioso strode onto the objective and began unleashing hell.
One of the Ork dreads peeled off to face the old one down and was all but destroyed by Furioso's multimelta, while the mob of Orks below suffered the wrath of it's auto launchers.
The Squat Warriors at the corner bravely faced down the advancing Goffs, their melta gunner managed to cripple one of the last functioning dread's weapons before the game drew to a close.
Brother Captain Valerio, the Apothecary and Squad Paulus lurked behind the objective- the flamer unleashed burning promethium on the Orks further thinning them out.
The game ended ( as we ran out of time) on turn 3, with the Imperial Forces on 9 VP and the Chaos/Greenskin alliance on 4 VP.
Furioso holding the objective gifted us with 5 VP, scores were otherwise even.
Things would have been very interesting on the next turn though, as the Marine Captain and Squad Paulus were about to engage the Warboss and the remnants of the Orks around the objective, while both sides of the Imperial line were being flanked by overrunning Chaos Forces on one side and Goffs on the other.
I had an absolute blast, hats off to littleleadperson and Captain Crooks (and my brother) for being good blokes and great gamers.
Cowabunga!
Excellent to read, those pics look so early 90's I'm almost hearing Red hot chilli peppers, Offspring and RATM when reading your post !
ReplyDeleteOh and where are the pics of the GoMo game !
In addition to the entertainingly retro flavour to the armies, its cool to see you guys manage to get together for a couple of games too. The bromantic effects of 40K in full force!
ReplyDeleteYou forgot the most epic part at the end, where Ancestor Rambulge charged the chaos marine squad singlehandedly, utterly pulverising the first model he touched, then used his domination psychic ability to possess the mind of the nearby missile launcher chaos marine, who turned and fired a krak missile at the chaos sorcerer lord and exploded him in a shower of nurgley goop... Rambulge ftw!
ReplyDeleteHmmm..I don't remember that part *whistles* ;)
ReplyDeleteIt would have been interesting to see how the rest of that combat would have fared had the rest of the chaos marines and newly created trio of plaguebearers had got stuck in though. Psychic powers pretty much dictated how the game flowed up that flank of the table with decimation of a squat squad by plague wind and missile fire and the demise of two chaos heroes by psychic powers (even if ones was transmorgified into a pestilent demon) !
Great write up Bruno and some lovely pics!